The article primarily focuses on familiar feats in the Pathfinder Roleplaying Game (Pathfinder RPG). It explains that these feats are available to characters with familiars meeting specific prerequisites. Wizards get them as bonus feats, and witches can choose them instead of hexes.
If a familiar is lost and replaced with one that doesn't meet a feat's prerequisites, the benefits of that feat are lost. Conversely, a new familiar meeting the prerequisites automatically gains those benefits. Players can also exchange one familiar feat per level gained if their current familiar no longer meets the prerequisite, provided the lost feat isn't a prerequisite for any other feat.
The article concludes with a list of various feats, including:
Familiar feats can be taken by characters who have familiars that meet the listed prerequisites. Wizards can take a familiar feat as a bonus feat, and witches can select a familiar feat in place of a hex. If you lose your familiar and gain a new familiar that doesn’t meet the listed prerequisites for a familiar feat you possess, your new familiar doesn’t gain the benefits of that feat. A new familiar that meets the prerequisites automatically gains the benefits of that feat.
When you gain a new level, if your current familiar does not meet the prerequisite of a familiar feat you possess, you can learn a new familiar feat in place of the feat your familiar doesn’t qualify for. In effect, you lose the old familiar feat in exchange for the new one. The feat lost can’t be a prerequisite for another feat you possess, and your familiar must meet the new feat’s prerequisites. You can exchange only one feat in this way each time you gain a level.
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