High Tide Kicks by MyLifeIsLacrosse


A player of MyLifeIsLacrosse reports a gameplay issue where button-mashing punches easily overcome kicks, suggesting potential solutions to balance the game.
AI Summary available — skim the key points instantly. Show AI Generated Summary
Show AI Generated Summary

I love the game, thank you for it! But I found what I consider a bug. The rest of my feedback would be preferences.

Bug description !Spoiler warning!

Right now the game is readily won by just button-mashing punches. I don't know if you consider that a bug or not, but it seems counter to the intent of the game. The punch is so fast and frequent it interrupts the kick more reliably than blocking, and Harper takes enough pauses in action that you'll land more hits than her by just punching a lot. Maybe a delay could be added after a successful block that allows the opponent to counter, or the tail-end of the punch animation could be extended? Maybe a kick where the animation starts before the punch could still successfully hit, so blocking is the only kick defense? That way the kick is still a little harder to execute in terms of being blocked, but can't be countered by button-mashing punches. Hopefully there's an adjustment that isn't too hard to make among those ideas.

Was this article displayed correctly? Not happy with what you see?

Tabs Reminder: Tabs piling up in your browser? Set a reminder for them, close them and get notified at the right time.

Try our Chrome extension today!


Share this article with your
friends and colleagues.
Earn points from views and
referrals who sign up.
Learn more

Facebook

Save articles to reading lists
and access them on any device


Share this article with your
friends and colleagues.
Earn points from views and
referrals who sign up.
Learn more

Facebook

Save articles to reading lists
and access them on any device